Your ideas for using the faction system

Hello and sorry in advance for my English! As I already specified in another post that I would put below, I proposed a fashion idea to finally use this system of the 3 factions which is for me the essential ingredient for this game.

Unfortunately, as you have As you can see, the game seems to go on the pve or instanced pvp side, finally the park theme like WoW is still present.

Still, I think the game can try to stand out with its faction system.

Here is my draft idea for you to also give ! and it could be useful for the developers I hope!

Finally I want to emphasize, stay well in the theme of factions!

Hello @Shadow_Fox , first of all sorry for my English, I am French.

Having made more than ten mmo in 20 years, I think I have a little experience of playing on mmo

In view of the updates of your teams, the game seems to have chosen the park theme side a bit like world of warcraft. This is a shame because you have an attraction that the game uses very little which is the 3 faction system. As it stands, the game does not use this feature which sets you apart from the latest mmo releases.

So, Shadowfox, you are asking what we would like at the end of the game. I think, without going too far, that it is important for you to use this strength of the 3 factions. This can result in an open area with mandatory pvp with three fortresses for example and for each fortress capture this would have an impact on the world. For example reduced travel costs for the faction, increased luck etc. Of course, it will be necessary to balance the rotation to avoid that the fortresses are permanently captured. Nevertheless, it would be possible to add pve guards (to encourage pve players to participate and that for example with tanks serve, to tank a leader of the fortress).

In addition, it would be possible on this map to have some “world boss” events, which would push pve players to participate. (The rewards could be pve things). Also, like the outpost rush, there could be a utility for pve players to cut trees, mine etc. to reinforce points.

And to encourage small groups of players to play, it would be possible on this map, to put small points to control farm type, mill which would give either small advantages on this map to access the fortress. At least the small groups would feel like they were important and they would!

Finally, we need a final reward for this mode which would naturally be a ranking, ranks to grind and which could offer pvp equipment by increasing rank.

Here, I hope Shadow, that this post will be useful to you.

Best regards,
My response to dev about watermark - #85 by Weldan

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