Youtuber Kibbles final judgement on NW direction with LATEST PATCH

Make all the dungeons available from level 10. So players can rotate all the activities in the game while leveling while progressing to the end game content. Remove gated content. It’s not content, it’s forced grind because there is a lack of content.

The scaling factor is already implemented via mutations. Just scale down the difficulty for lower levels.

That will enable players to learn mechanics early on as well.

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I like your ideia actually but level 10 is probably too early, maybe level 20 and foward.

It’s sad to say, but when you only have one carrot, you have to make the stick longer once in a while.

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whats sad is there wont be a single dev responding to this thread, they might even close it if one or 2 people say some “mean things”

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I hope this thread gets bumped the shit out of it. Enough for the devs to actually pay attention

They could pliment a craft your own end game weapon with all desired perks by completely various challenges for specific matts etc covering all aspects of the game

I little something I found that sums up what you just said…

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I’ve been running 2 months of countless Elite zone grinds everyday to attain Expertise 590 for all my slots, yet, here I am 600GS in five of my actual gear slot (Headgear to Feet). Shield, Amulet, Ring and Earing have been the bane of my existence for Expertise upgrades despite having crafted 7 Gypsum casts EACH before the patch then opening them thereafter and it seems like the bumps did nothing for Expertise improvement with the shield being the lowest of 555 Expertise (which started out at 510 prior to the patch w/ 5 Gypsum casts crafted), rest of my Expertise ranging from 584 to 599. And yes, the Shield does take in account for your overall Expertise score which hurts anyone who does not use a shield.

Shield expertise rarely drops from Mine > Myrk > Imp > Sirens > Pools, Malevolence > Mangled runs which I run consecutively everyday. Today, I was “lucky” to get 1 bump into my Ring slot (581), 2 Expertise in Spear (574) and 1 Amulet (594) Expertise bump and had to create a Shield Gypsum Cast which it’s now 555 Expertise since not a single shield Expertise bump was rewarded from running all of those Elite areas including Ebonscale Reach portals with 13 Minor Caches, and 3 Major Caches. Zero shield upgrade. Very disappointing. Basically it’s pretty much a everyday occurrence I rarely get a Shield Expertise upgrade.

As a pure FS/IG Mage, I have ZERO use for a Shield nor do I craft weps/gear, and the Shield seems to take the longest to bump in Expertise. As I’ve mentioned before, the Gypsum Cast cooldowns need to be removed if players want to get to at least 590 to 600 Expertise in each slot. Gypsum Orb cooldown has been removed which was the right choice.

For a new Level 60, this Expertise system is going to be extremely painful especially if they are not a crafter. It’s going to be the same mechanic by running Elite chest runs with additional Gypsum materials they will also need to farm to make Gypsum Casts for their gear / weapon slot. If you are lucky, you can receive at least 6-7 Expertise bumps in for your gear/weapon slots through those Elite are runs mentioned and L65 Portal caches.

For this patch, it’s not for causal play, you will need to grind harder than before to even remotely catch up to players who are already 620+ just a few days after the patch. Sure, getting your Gypsum is easy. It’s easier for the non-casuals b/c all they are doing is running Mutated Expeditions and spending Umbral Shards to inc their 600GS expertise levels. I feel like I keep chipping away “I’ll get there” eventually, however, I feel the blunt of the bat just beating me over my head over and over and it feels like a crawl getting my Shield to 600 Expertise from 555. Bottom line, it plain sucks having to have a Gypsum Cast cooldown when this is supposed to support 590 to 600 Expertise upgrade. Removing it would mitigate this factor. Hopefully a change for the better is coming soon.

@Lane @Kay @Luxendra

as a casual player, add collectables. make transmog open to things other than the cash shop. Add mounts, add fun achievements that reward you with collectable housing, pets, mounts, transmog, etc.

Add mini games, idk. I feel like every recent development team has forgotten that its the fluff that keeps players logging in regularly, long term. if you time gate everything and block people from content with arbitrary requirements then people will quit, like they did in Wildstar, like they are in wow, like they are in New World.

Say what you want about Rift, the game clearly failed, but the game certainly outlived most peoples expectations because the casual players had endless things to do from transmog farming, to artifact farming, mount farming, achievements, seasonal events, etc.

A ranked PVP system would be enough to keep a lot of people interested. Players love seeing their names on leaderboards

^ So much this. My crafting professions are still insanely low because I am just trying to keep up by hitting even 600 Expertise and then from there have to hit 625. I don’t have 10 hours a day to play to keep up with everything. But then, once you hit 200 on your crafting/gathering, you have to keep grinding more for that new number for whatever it is called once you hit the 200. I love NW, but this game is not for the casual or even semi-casual.

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Im having fun with the game. My company is having fun with the game. And no we dont own windsward or everfall. So nice opinion i guess

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I feel you.
I do not even login in because of the PvE grind.
I like to play everything a bit, crafting, PvP, PvE, gathering.
But I want to play and the proceed with it, not being forced to run chests for x hours and/or dungeons to be able to do PvP.

Instead I play MO2 which is even more grindy and the PvP is more harsh.
But I can do what I want and still proceed in the type of play.
If craft an armor and wear it I can utilize it’s power without the need to grind a dungeon for the armor to be at it’s full effectiveness.
Also even mid level crafted stuff is even usable as people don’t run around with max gear but replaceable gear most of the time because of the full loot nature.
(Imagine all the 500-590 gear being used by people actively in combat)

That’s what I even hate with gypsum.
Yes I can proceed with only gathering and crafting (although I’m light years away from getting something out of crafting) but it’s sooooooo slow.
I am at Expertise 520 atm.
And now although I have 585 gear I cannot utilize it and maybe will not even be picked for dungeons.
That’s stupid and as a casual who doesn’t have a guild or friends in-game I need to LFG and people there are assholes at 90% of the time wanting only high GS people in the group. (finding PUGs who do not care about your GS are much more rare)

The sad thing, it’s not the grind.
It’s the way you need to grind.

MO2 as example again, is way more grindy and way more hardcore.
Still it feels much better as a casual.
Because even not fully maxed you feel useful (imagine your GS500 gear being used/bought by others a lot)

It’s because you can play the way you want.
While NW is “play the way AGS wants you to first if you want to play everything or be gimped and ignored and broke because no one buys mid tier gear instead of maybe some others also still leveling”

I’ve literally never had a PUG give a shit about gear score due to the base dungeons being so easy to do.

Mutations are another story.

Running a zerg train that low of expertise or even doing your basic 4 tuning orbs craft in a week, let’s say 3 zergs in a week and 2 expeditions a week, sell 2 orbs for money. That’s maybe 5 hours of gameplay in a week that would get you to 550. It’s not that hard.

The system is not being tuned fast imo so I agree, it’s a bit lackluster with how many changes that need to happen and the amount of time it takes them to tackle them. The direction they’re going is slow, but good.

They should’ve had more content on release, whether it was a rushed release or not, I’m not sure.

If on release they had faction missions revamped to promote OWPVP, combat system changed and finished before release, mutators and another form of PvP event, the game would have sailed. But no, it’s like we bought an alpha game waiting for it to be finished.

I still enjoy the game, but the release could’ve been delayed a bit more to fully integrate content and system mechanics.

P.S. PvP gear at 600 GS buyable at faction shop should’ve been day 1 stuff. Why’d they stop at 520?

I made this post here that highlighted many ways their systems could be improved with simple changes. Things that wouldn’t be hard to implement, but would afford players more freedom Simple ways the game could be improved

This is a really good point. I have two buddies that play MMOs but just won’t buy NW because they’ve seen what the grind entails and simply say they can’t catch up to where I am.

Arriving at 60 the game is dead. Crafting is useless items craft is only shit. Economy destroyed by Dupe Exploit. PvP is ridiculous … War can only do those who can play 12 hours a day. The PVE destroyed by Mutation Dungeons copied the mechanics of the legendary wow sin that NW has only two Dungeons End Game Ahahahahhah. Destroyed the gear system changed in the running. explain to me what sense it has reached gs 625 if there is no content … the hopes epic fail.

3 things I would like to see added/changed.

  1. Cosmetics earned via in-game achievements. This could be things like killing a certain monster or doing a deathless mutation run at the harder end.

  2. Legendary items. Some that can be crafted and some earned via pvp and pve end-game content. Obviously these would be rare but always drop at max GS and would have perks that can not be found elsewhere.

  3. Undo the experience change to crafting. Right now it takes way too much to level from 100-200. I think the experience for when you hit 200 should be as it is now but I personally don’t even want to try crafting as it currently is which basically removes a large chunk of content I could be engaging with.