- What is your character name in New World: JeffreyReed
- What server/world did you experience your issue on: Valgrind
- Describe the issue you are experiencing: Zygoramet would go into his phase of healing, after his healing phase he teleported to the center and had another healing timer. Then after that, he went underground again and acted like he was going to come up and slam down but instead he teleported to the other side of the map and healed again. This was his first phase of going underground. Before he would go undergo into his healing circle then when that was over the attack. Then he would swing his arms, go underground and do the slam ability, but this time it wasn’t like that at all. It was very random and it was impossible to do even with 5 level 60s w 570+ gear score. It’s weird that I don’t see any changes in the patch notes yet this boss is broken. We spent a lot of gold to get the orb and it was a complete waste thanks to your patch notes not including all the changes…
- Is this a bug or an exploit: Bug
- (if a bug) How did the issue effect your gameplay: Couldn’t complete the arena
- (if a bug) Were you able to recover from the issue: No, we deserve our orb back.
- (if a bug) Please include a screenshot or video of the issue that you have experienced: no photos, its just buggged.
- What are the steps to reproduce the issue as you experienced: We did the arena as usual.
Our group experienced similar issues last night on NA east ensipe.
We’ve been able to beat the boss in the past, but this time around it went a bit different.
First off, the the whole objective was bugged and we lacked a timer and such.
The boss healed abnormally and more frequently as well. There were a few times he’d go into his ‘cocoon,’ but the actual cocoon never rendered so we could not break it and he healed for free.
Not to mention he felt much more girthy and output way more damage than previous times. In this instance we were the most prepared (Fire damage, honing stones, angry earth coatings, etc) all with 570+ gear score, but between the bugs with the boss healing and some ‘stealth buffs’ that seemingly happened, we struggled.
I suspect AGS did something similar to some of the Myrk mobs as well. A zerg of 30 people were struggling with the commander type enemies at portals that weren’t normally an issue for large groups.
I hope these stealth buffs aren’t AGS’s way to ‘improve’ post game content.
5 level 60’s 550GS+, couple in the 580’s. Had no timer. This man healed every 10 seconds and we just couldn’t output enough damage to offset the healing with coatings and honing stones.
Waste of orbs; especially for the folks that may have had a lingering quest that they cannot complete.
Attempted to do this with some company members, boss is absolutely cracked and impossible to complete. Needs a massive nerf and it’s abilities fixed.
I just attempted this boss with a group and it seemed like we could not out Dps the healing mechanic. This made the boss impossible to kill and after reading the comments it might seem like it is broken.
The game is dying at such a rapid pace and they just keep making things worse for late game users.
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